- A horror game that takes in noise feedback to determine the monster's move. For example, if you are screaming then the monster will find you and kill you. If you are quiet, then it will pass you by. This mechanic could be similar to the hiding method in Amnesia: The Dark Descent, where the player has to hide from monsters and has no fighting capability. The game would have to be scary enough to provoke fear, anxiety, and vocal reaction. Thus, when the player is forced to be quiet, it immerses the player in the scene and they feel like they are actually experiencing the event.